Part Values |
Site | Cut | Imp | Sht | Fir | Wat | Thu | Dra | Ice |
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Version:20190401
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Calculation formula:Basic weapon multiplier = attack power ÷ (Great Sword/Long Sword: 4.8, SnS/dual sword: 1.4, hammer/hunting horn: 5.2, lance/gunlance: 2.3, bowgun/bow: 1.2)
Weapon Magnification = [[[ ([Basic Weapon Magnification x Weapon Technique] + Powercharm + Powertalon + Meal/Demon Medicine + Demon Flute/Strength Class + Attack Power Up Skill + SR Correction + Sigil + SP Correction)
×Melody Effect]×Real Power]×Secret] + Bonds + Tenran/Supremacy/G-class Armor Correction
Attribute value = [(weapon attribute value + sigil) x ○ attribute enhancement x attribute attack x supremacy armor correction] x serious drink
Abnormal status value = Abnormal weapon status value x Abnormal status enhancement x Supreme armor correction
Affinity rate = (weapon criticality + criticality UP skill + SR correction + sigil) *if positive up to this point + sharpness bonus
+ SP Correction + HC Gun Correction + Fatal Fury + Serious + Critical Whetstone
①Slash/Strike
Physical Damage = Weapon Magnification x Motion Value x Sharpness Magnification x Cutting Method x Weapon Modification x Flesh Quality x Critical Hit Modification
Attribute damage = attribute value x sharpness multiplier x meat quality x attribute melody
② Shots
Physical Damage = Weapon Magnification x Ammo x Distance Modification x Power UP Skill x Weapon Modification x Flesh Quality x Critical Hit Modification
Attribute damage = attribute value x flesh quality x attribute melody
The power of the bow will also be corrected by charging
Total
Final damage = (physical damage + elemental damage) x total defense rate x anger multiplier x HC correction x HC anger correction
※A minimum of 1 physical damage is included
Notation Gray: Bounced, Green: small hitstop, Blue: large hitstop
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