Opponent Rage HC ERA ERA  
Weapon Reqs Order Rare:to Slot:+ Rank:Under
Length
Weapon
Atk   Atr
bte
  Slot   Specs  
  Affinity   Type  
 
Conditions Sharpness: Cut: Sword Crystal: Shot: Chrg:    
Correction Possession Until Death Other
Time Limit Melody
Skill



Earth Equipment SR Conquest MM
IndividualSigil Attack Correction: Attribute Correction: Affinity Correction:
Display Atk Power
(Wpn Multiplier)
 
 
Display
Attribute
  Display
Affinity
  Atk Value
(Internal)
  Atrb Value
(Internal)
  Affinity Motion Attribute
Damage(Multiple HitsSingle Attack)
                     
                     
                     
                     
                     
                     
                     
                     
Part Values
SiteCutImpShtFirWatThuDraIce
         
         
         
         
         
         
         
Version:20190401
Calculation formula:Basic weapon multiplier = attack power ÷ (Great Sword/Long Sword: 4.8, SnS/dual sword: 1.4, hammer/hunting horn: 5.2, lance/gunlance: 2.3, bowgun/bow: 1.2)
Weapon Magnification = [[[ ([Basic Weapon Magnification x Weapon Technique] + Powercharm + Powertalon + Meal/Demon Medicine + Demon Flute/Strength Class + Attack Power Up Skill + SR Correction + Sigil + SP Correction)
          ×Melody Effect]×Real Power]×Secret] + Bonds + Tenran/Supremacy/G-class Armor Correction
    Attribute value = [(weapon attribute value + sigil) x ○ attribute enhancement x attribute attack x supremacy armor correction] x serious drink
     Abnormal status value = Abnormal weapon status value x Abnormal status enhancement x Supreme armor correction
Affinity rate = (weapon criticality + criticality UP skill + SR correction + sigil)  *if positive up to this point + sharpness bonus
+ SP Correction + HC Gun Correction + Fatal Fury + Serious + Critical Whetstone
①Slash/Strike
Physical Damage = Weapon Magnification x Motion Value x Sharpness Magnification x Cutting Method x Weapon Modification x Flesh Quality x Critical Hit Modification
Attribute damage = attribute value x sharpness multiplier x meat quality x attribute melody
② Shots
 Physical Damage = Weapon Magnification x Ammo x Distance Modification x Power UP Skill x Weapon Modification x Flesh Quality x Critical Hit Modification
Attribute damage = attribute value x flesh quality x attribute melody
      The power of the bow will also be corrected by charging
Total
Final damage = (physical damage + elemental damage) x total defense rate x anger multiplier x HC correction x HC anger correction
             ※A minimum of 1 physical damage is included
Notation Gray: Bounced, Green: small hitstop, Blue: large hitstop
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